Example Mod

So now you’ve seen one basic example, but just to expand on that, here’s another very simple Sicario patch to unlock all currently locked modifiers:

{
    "_meta": {
        "DisplayName": "Unlock disabled modifiers",
        "Author": "agc93",
        "description": "Unlocks disabled modifiers. Note that these modifiers don't actually work in-game."
    },
    "FilePatches": {
        "ProjectWingman/Content/ProjectWingman/Blueprints/Data/Modifiers/DB_Modifiers.uexp": [
            {
                "name": "Unlock modifiers",
                "patches": [
                    {
                        "description": "All modifiers available",
                        "template": "00 00 1E",
                        "substitution": "01 00 1E",
                        "type": "inPlace"
                    }
                ]
            }
        ]
    }
}

You’ll see that the basic structure is essentially the same, just with different values for the files, as well as the details of the specific patch being applied.

Last modified June 27, 2021 : Update docs (795273d)