Only authenticated users can build merged mods! All users can download presets for use with Project Sicario Merger
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48 Available Mods
Select your mods to build:
Evolution of MinecrackTyler's Nyoom to Project Sicario. Now even more ridiculously heavy on the nyoom.
Port of MinecrackTyler's AWfAP to Project Sicario. Adds every weapon to every slot on every aircraft.
Disabled cockpit view sway for all aircraft
Allows the STDM to fire as many missiles as you have hardpoints, as well as multilock like an MLAA
Modifies the STDM to fire as many missiles as you have hardpoints
Disables Prez in all aircraft, including two seaters
Port of MinecrackTyler's Prez Everywhere System to Project Sicario. Enables Prez's voice lines in all aircraft.
Changes the main menu Settings and Credits buttons to be the full size like Campaign/Conquest.
Enables all aircraft to hover like the Accipiter.
Gives all gunpods the fire rate of a better than average musket.
Replaces all aircraft's loadouts (except the PW) with the fixed MGP-HGP-CGP-RG loadout from the SP-34R
Adds AA weapons to the third slot of the Chimera and tweaks a few others. Not balanced, but fun.
Adds STDMs to all slots for the F/E-18 and enables multiple STDMs
Adds MLAA-3's to all slots for the F/S-15
Adds a new ACG-01X that improves the ACG-01 to more closely (but not exactly) match the VX-23's stats.
Adds a new overpowered F/C-16 variant with superweapon-rivalling stats.
Adds a new OP.37: a comically overpowered superweapon variant of the Sk.37.
Removes fixed loadouts for aircraft.
Adds a new MSTM weapon: multiple-fire STDMs. Only available in modded loadouts.
Gives the Chimera a *fixed* all-EUFB loadout. This WILL bring your game to a standstill.
Adds a new hybrid Eagle that looks like the F/C-15 but has the F/S-15's stats
Adds a new fixed-loadout variant of the T-21 to test your railgun skills
Compatibility patch for Epsilon's All Planes are Two-Seaters mod. Make sure you use the right file from that mod.
Compatibility patch for Tyler's abomination (F22.5/Twin Eagle)
Compatibility patch for the stats and loadouts in the ACG-01 -Apostle- mod
Removes the cordium engine requirements in Conquest
Dramatically reduce (or increase) the cost of hiring allies in Conquest
Significantly boost payouts from all campaign missions
Increases progression speed from the campaign missions
Smoothes (and slows) progression speed from the campaign missions
Increases (or decreases) the agility of almost all NPC aircraft
Increases (or decreases) the speed of NPC aircraft
Massively increases (or reduces) all NPC's base health.
Increases (or decreases) the speed of almost all NPC aircraft
Increases (or decreases) the health of NPC airships
CherrysDelight's OP Weapons mod ported to Project Sicario. Massively increases ammo of all weapons.
Changes all aircraft to have HGP as a cannon
CherrysDelight's OP Weapons mod ported to Project Sicario. Massively increases the lock-on range of all weapons.
CherrysDelight's OP Weapons mod ported to Project Sicario. Dramatically reduces reload time of all weapons.
CherrysDelight's OP Weapons mod ported to Project Sicario. Allows all weapons to multi-lock to an absurd degree.
CherrysDelight's OP Weapons mod ported to Project Sicario. Unlocks all unreleased and Conquest-only weapons.
Cherry's Delight's Unreleased Missions mod ported to Project Sicario. Unlocks three locked away missions into a playable state.
Cherry's Delight's Unreleased Planes mod ported to Project Sicario. Makes all aircraft available and unlocked.
How to build a Sicario merge
Only signed in users can build merged mods!
Choose your mods
First, choose the mods you want to include in your merged mod from the list of available mods. You can click on each group to expand it and see what mods are available in that group. As you enable mods, you should see them appear in the build order lower on the screen.
Enter any inputs required
If you've selected mods that need them you will see a list of inputs that you may want to adjust. These will often allow you to fine-tune the changes your selected mods might be making. You will only see these inputs if you have selected mods that require them.
Check the build order
The build order is the list of enabled mods you will see under the main selection list. This shows the mods that will be applied, in the order they will be applied. If necessary, you can adjust the order the mods are applied by using the arrow buttons. This is particularly useful if two mods are modifying the same thing and you want to tweak which changes are included.
Start the build!
Once you're comfortable with your selections and inputs, it's time to start the build. If applicable, you may need to accept some basic terms before you can build a mod with Sicario. Finally, you can (optionally) enter in a file name to the box to change the name of the final merged file. You can either build a merged mod or save your selections as a preset.
If you're using Project Sicario Merger (PSM), click Save Preset to download a preset file with all of your selections and any options or parameters. If you're not using PSM, click Start Build, and you'll get a merged mod that contains the actual modified game files so the game can load it as-is. Now you can click the Download Merged File button to retrieve your final merged file, ready for use.
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