Welcome to Project Sicario
Project Sicario is an experimental new way of building and merging certain mods for Project Wingman. The Sicario Engine can attempt to "merge" multiple data table edits together into a single mod to improve compatibility and user choices.
What's new in Project Sicario?
🎉🎉🎉 The merger is here! 🎉🎉🎉
Project Sicario Merger (PSM) is now available! This tool condenses all the power of Sicario into a tool you can easily run on your own PC to merge PSM-compatible mods into a ready-to-play merged mod including support for reading patches from your installed mods and even adding custom skin slots!
Check out all the details in the Merger section. You can also check the latest update info in the changelog.
About datatable mods
In general, a datatable mod is any mod that modifies the structures that Project Wingman uses to store a lot of variables and records used in the game. In particular, most mods that change aircraft statistics, capabilities or weapons are usually datatable mods, which are frequently incompatible with each other because of how the game loads mods.
How does it work?
The mods available in Project Sicario are not actually complete mods: they're simple files that define the changes to the game's datatables rather than recreating them. When you pick your mods and build a merged mod, Project Sicario will apply those edits in order to the vanilla game files and produce a single mod.
Note that just because edits are built using Sicario, that does not mean that all mods will be compatible with each other. For example, if you include two mods that modify weapons for the same plane, more than likely only one of them will be applied. This is a limitation in the modding method being used and isn't something that authors (or Project Sicario) can reasonably resolve.